AI Insights · Timothy · September 2021
Top 5 Basketball Games on Android in Slovakia: Q3 2021 Performance
Explore the top 5 basketball games on Android in Slovakia for Q3 2021, highlighting trends in downloads, revenue, and active users.
During the third quarter of 2021, the top 5 basketball games on the Android platform in Slovakia showed varied performance in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provide detailed insights into these trends.
Block'em All by Rollic Games, released in late July 2021, saw its weekly downloads peak at 909 in the second week of August before gradually declining to 231 in the last week of September. The game also experienced a decrease in weekly active users, starting from 1.3K in early August and dropping to 474 by the end of September.
Basketball Arena: Online Game from Masomo Gaming showed a steady performance with weekly downloads ranging from 225 to 431 throughout the quarter. The game’s weekly revenue fluctuated, peaking at $105 in late July and settling around $51 by the end of September. Active users saw a slight decline from 1.2K in early August to 1K by late September.
Wet Hoops by VOODOO had a notable spike in weekly downloads, reaching 1.4K in mid-August, before decreasing to just 10 downloads by the end of September. Active users followed a similar trend, peaking at 1.2K in mid-August and then declining to 90 by the quarter's end.
Basketball Stars: Multiplayer, published by Miniclip.com, maintained a consistent download rate, ranging from 149 to 337 weekly downloads. The game’s weekly revenue saw minor fluctuations, with peaks of $64 and $37 in late August and mid-September, respectively. Active users showed steady engagement, starting at 547 in early July and increasing to 855 by the end of September.
NBA LIVE Mobile Basketball from ELECTRONIC ARTS exhibited stable performance with weekly downloads fluctuating between 110 and 230. The game’s revenue varied, peaking at $53 in early July and experiencing minor ups and downs throughout the quarter. Active users remained relatively steady, averaging around 1.5K throughout the quarter.
For more detailed insights and trends, visit Sensor Tower.